A grey blob can suffice for a dashboard in an AI bus, allowing all the dashboard models, textures and scripts to be unloaded. ![]() LOD meshes or configuring a bus to unload unimportant meshes when operating as AI also help a lot as unloading meshes also means the textures used on them can be unloaded. OMSI 2: Kleinbus MB City SPRINTER 77 in Waldhofen Bus-Simulator. If the 2K texture was instead a PNG texture, it would use 21.4 MB (regardless of bit depth), but as a DDS texture it would use only 16 MB even though all variants have some form of transparency support. Im Bus-Simulator OMSI 2 sind wir mit dem SETRA 415 NF auf der Karte Städtedreieck V3 unterwegs Bus-Simulator. That is pretty much the only cause of jumping bus unless its a poorly coded custom bus. The Bus 24.99 Truck and Logistics Simulator 19.99 Fernbus Simulator - Austria/Switzerland 19.99 OMSI 2 Add-on Chicago Downtown 19. When your FPS drops to around 10, your bus will start jumping up and down. It follows that reducing it further to 1K would mean it uses only 4 MB, and so on. The jumping up and down is a glitch to do with lag. ![]() The fix is for bus developers to use DDS rather than PNG for their textures, and in particular to use smaller textures, especially for interior parts.įor comparison: a 4K 24-bit bitmap texture uses 64 MB of texture memory, but reducing it to 2K means it uses only 16 MB. This a problem that only occurs with the 4GB Patch installed - OMSI can still run out of memory even with it installed, it just has issues like this rather than throwing error messages.
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